Hex Fit

Drag pieces to place them

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How to play

Hex Fit hands you three hexagon pieces at a time. Drag them from the tray at the bottom onto the honeycomb grid, anywhere they fit. Fill a complete row or column to clear it and bank bonus points. When none of your pieces fit anywhere on the board, the game is over.

Tips

Why hexagons change the puzzle

On a square grid a piece has four neighbours and a line is a row or a column. On a honeycomb every cell has six neighbours and there are three directions a line can run, so the same three pieces have far more ways to fit and far more ways to block. That extra freedom cuts both ways. Gaps are easier to fill than on a square board, but a badly placed piece can wall off part of the grid in a way that is hard to see coming.

Scoring is simple: one point per hex placed, ten per line cleared. The gap between those numbers is the whole strategy. A game spent placing pieces wherever they fit scores in the dozens; a game spent building lines scores in the hundreds.

Playing for clears

-FAQ

Common questions

How is Hex Fit scored?

Each hexagon you place is worth one point and each complete line you clear is worth ten, so clearing lines is where almost all the score comes from.

When does the game end?

When none of the three pieces in your tray will fit anywhere on the board.

Can pieces be rotated?

No. You play the pieces as they are dealt, which is what makes the order you place them in matter.

-FAQ