Slide every tile on the board at once with the arrow keys or a swipe. When two tiles with the same number collide they merge into one, and the new value is added to your score. Every move drops a fresh 2 or 4 onto a random empty cell, so the board keeps filling up. Reach the 2048 tile before you run out of moves.
2048 was written in a weekend in March 2014 by Gabriele Cirulli, a 19 year old Italian developer, as a practice project. It was itself a clone of a game called 1024, which in turn drew on Threes, released a month earlier. Cirulli released it free and open source, and it spread across the internet within days, becoming one of the most copied browser games ever made. The rules have not changed since: slide, merge equal tiles, reach 2048.
What makes it last is that the goal is only the beginning. Reaching 2048 is achievable with a corner strategy; reaching 4096 or 8192 takes real discipline, and the score keeps counting past the title tile.
Gabriele Cirulli released the original in March 2014 as a free, open source weekend project. It was inspired by 1024 and Threes, and became one of the most widely copied browser games.
No. The 2048 tile is the named goal, but you can keep playing and merging towards 4096 and beyond, and your score keeps rising.
Most are. Each move drops a 2 or a 4 onto a random empty cell, and the 4 is the less common of the two.
-FAQ