Lights Out
Turn off all the lights!
Tap a tile to toggle it and its neighbors
Tap to continue
Turn off all the lights!
Tap a tile to toggle it and its neighbors
Tap to continue
The 5 by 5 grid starts with a scatter of lit tiles, and your job is to switch every one of them off. Tapping a tile toggles it along with its four direct neighbors, which is what makes this tricky: fixing one corner can relight another. Clear the board to advance, and each level starts from a more scrambled pattern.
Lights Out was released as a handheld electronic game by Tiger Electronics in 1995, and it has a property that makes it unusually satisfying: it is completely solvable by reasoning. Because pressing a tile twice cancels out, and because the order of presses never changes the result, every puzzle is really a question about which set of tiles to press once. That is a problem in linear algebra over two values, on and off, and it has a clean answer.
The practical upshot is a method called light chasing. Work down from the top row, clearing each row by pressing the tiles directly beneath any lit tile. When you reach the bottom row, the pattern left there tells you exactly which top row tiles to press, and one more chase finishes the board.
No. The final state depends only on which tiles you pressed an odd number of times. Pressing a tile twice is the same as not pressing it at all.
Yes. Not every arrangement of lights on a 5 by 5 grid can be switched off, so the game only starts you from patterns that can.
A method that clears the board row by row from the top by pressing the tile below each lit one, then uses the leftover bottom row to work out the finishing top row presses.
-FAQ