Cascade
Tap tiles. Trigger reactions.
Tiles overflow at 5, sending +1 to neighbors
Tap tiles. Trigger reactions.
Tiles overflow at 5, sending +1 to neighbors
You get 30 taps on a 5 by 5 grid of numbered tiles. Each tap adds 1 to a tile, and when a tile climbs past 4 it bursts, resetting to 1 and sending +1 to every neighbor. Bursts can push neighbors over the limit too, and your score is the longest chain of bursts you trigger with a single move. After every tap a random tile also gains a point, so the board never sits still.
Cascade is built around a threshold. Every tile holds a number, a tap adds one, and a tile that goes past 4 bursts: it resets to 1 and pushes one point into each of its neighbours. If a neighbour was sitting on 4, it bursts too, and the reaction propagates. Your score is the longest chain any single tap set off, so the game is not about tapping often, it is about arranging the board so that one tap does as much as possible.
You have 30 taps and the board fights back: after every tap a random tile also gains a point. That randomness means a carefully loaded board can burst before you are ready, and reading which tiles are close to the edge is a skill in itself.
When it goes above 4. It resets to 1 and adds one point to each of its neighbours, which can burst them in turn.
The longest chain of bursts triggered by a single tap during the round, not the total number of bursts.
30. After each one a random tile also gains a point, so the board changes even when you are not touching it.
-FAQ