Breakout
Move to aim, the ball follows your paddle
Move to aim, the ball follows your paddle
Move the paddle with your mouse, your finger or the arrow keys, and keep the ball off the floor. Every brick you break scores, and the higher rows are worth more. Clear the whole wall and the next level starts faster with a deeper wall. You have three lives. Where the ball hits the paddle decides where it goes, so the paddle is a steering tool rather than just a wall.
Breakout was released by Atari in 1976 and its original prototype was famously built by Steve Wozniak, shortly before he and Steve Jobs founded Apple. The design has been copied thousands of times since, most notably as Arkanoid in 1986, and its central idea has never needed improving: a paddle, a ball and a wall of bricks that each score when broken.
The detail that makes it a game of skill rather than luck is that where the ball meets the paddle decides where it goes. Hit it with the centre and it returns nearly straight up; hit it with the edge and it leaves at a sharp angle. The paddle steers. Higher rows here are worth more points, the ball speeds up as the wall thins, and clearing a wall starts the next level faster with a deeper wall.
By where it hits the paddle. The centre returns it almost straight up; the edges send it out at a sharp angle.
No. Higher rows are worth more, which rewards getting the ball above the wall.
The next level starts immediately, faster, with a deeper wall. You keep your score and lives.
-FAQ