Visual Memory

Level 1 Lives: 3

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How to play

A handful of tiles light up on the grid, hold for a moment, then go dark. Click every tile that lit up. Clear the board and you move up a level, which adds another tile to remember and, every few levels, grows the grid itself. You get three lives, and a level costs a life if you miss a tile or click one that never lit. Your score is the highest level you reached.

Tips

Remembering a pattern rather than a list

Visual memory is a different capacity from digit or word memory. A grid of lit tiles is held as a picture, and the useful trick is that pictures compress: four tiles in an L shape are one thing to remember, not four. That is why the tips push you to see shapes rather than count squares.

The grid grows every third level, from 3 by 3 up to a maximum of 7 by 7, and the number of tiles to remember grows with your level too, capped so that most of the board always stays dark. Three lives cover the run, and a level costs a life whether you miss a tile or click one that never lit.

Holding more tiles

-FAQ

Common questions

How big does the grid get?

It starts at 3 by 3 and grows every third level to a maximum of 7 by 7.

What costs a life?

Missing a tile that lit, or clicking one that did not. You have three lives for the run.

Is there a time limit to click?

No. The flash is timed, but once the tiles go dark you can take as long as you like.

-FAQ