Path Recall

Watch, then trace!

Tap to start

How to Play Path Recall

Path Recall tests your visual memory with a grid-based pattern game.

  1. Watch as a path lights up on the grid
  2. Memorize the sequence of tiles
  3. Tap the tiles in the same order
  4. Each level adds more tiles to remember!
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How to play

A path lights up on the 4x4 grid, one tile at a time, then the grid goes blank. Your job is to tap the same tiles in the same order from memory. Each level adds one more tile to the path and plays it back a little faster. One wrong tap ends the run, and your score is the last level you cleared.

Tips

Sequence memory versus spatial memory

This game asks for two things at once: where the tiles were, and in what order. Holding a set of positions is spatial memory. Holding their order is sequence memory, the same faculty a Simon game tests. Combining them is harder than either alone, because you cannot simply photograph the grid; you have to encode a route through it.

That is why the tips all point at turning the path into a shape or a story. A route you can describe, down, right, right, up, is far easier to hold than four unrelated squares, and it survives the speed increase that comes with each level.

Holding longer paths

-FAQ

Common questions

Can the path cross the same tile twice?

No. Every tile in a path is unique, so a square you have already tapped is never the next one.

What is my score?

The last level you cleared. Each level adds one tile to the path and plays it back slightly faster.

Does a single mistake end the run?

Yes. One wrong tap ends the run, and your best level is saved on this device.

-FAQ