Dots and Boxes
Your turn
Your turn
Take turns drawing one line between two neighbouring dots. Whoever draws the fourth side of a box claims it and immediately goes again, so a single move can cascade into a long chain of boxes. The game ends when every line is drawn and the player with more boxes wins. It looks like a doodle and is really a counting game: the interesting part is not taking boxes, it is deciding who is forced to open the next chain.
Dots and Boxes was described by the French mathematician Edouard Lucas in 1889, and it has attracted serious mathematical attention ever since, most famously from Elwyn Berlekamp, who wrote an entire book on it. The reason it rewards study is that the naive strategy, take every box you can, loses to a player who understands chains.
Late in the game the board decomposes into chains, runs of boxes where completing one opens the next. Whoever is forced to open a chain gives all of it away. The winning technique is control: when handed a chain, take all but the last two boxes, then give those two away with a single move that forces your opponent to open the next chain. The player who keeps control usually wins even while giving boxes away.
Because opening the next chain costs more. Leaving two boxes and forcing your opponent to open a longer chain is usually a net gain.
A run of boxes where completing one opens the next, so a single move can claim all of them in sequence.
Yes, always. That rule is what makes chains cascade.
-FAQ