Reversi
Your turn
Your turn
Place a disc so that a straight line of your opponent's discs sits between the square you played and another of your discs. Every disc in that line flips to your colour, and lines run in all eight directions. You may only play a move that flips at least one disc, and if you have no such move your turn passes. The game ends when neither side can move, and whoever owns more discs wins. Legal moves are marked on the board while it is your turn.
Reversi was invented in England in the 1880s, and the version most people know today is Othello, a 1971 Japanese refinement that fixed the starting position and became a worldwide competitive game. The rules here follow Othello: the four centre squares begin occupied in a diagonal pattern, black moves first, and a move must flip at least one disc.
The defining feature of the game is that the score means almost nothing until the end. Discs flip back and forth constantly, and a player who owns most of the board in the middle game often loses. What matters is the squares that cannot be flipped, which is corners, and the number of moves each side has available, which is mobility. The computer here weights exactly those things rather than counting discs, which is why it plays sensibly instead of greedily.
Because discs flip back. Midgame disc count is a poor guide. Corners and the number of moves you have available decide most games.
Your turn passes and your opponent moves again. The game ends when neither side can move.
The three squares touching each corner, and especially the diagonal one. Playing them tends to give the corner away.
-FAQ