Checkers

Your turn

You 12 CPU 12

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How to play

Men move one square diagonally forward and capture by jumping over an enemy piece into the empty square beyond. Captures are compulsory, and if a jump can continue from the landing square you must keep jumping. Reach the far row and your man is crowned a king, which may move and capture backwards as well. You win by taking every enemy piece or leaving your opponent with no legal move. Legal moves are marked whenever it is your turn.

Tips

A solved game

Checkers, or draughts, is one of the oldest board games still played, with ancestors going back thousands of years, and it holds a particular place in computing history. In 2007 a team at the University of Alberta announced that they had solved it: with perfect play from both sides, checkers is a draw. The proof took eighteen years of computation. That does not make it easy to play, only that no first move wins by force.

The version here uses the standard English rules. Men move forward, kings move both ways, captures are compulsory, and multiple jumps must be completed. The compulsory capture is the rule that shapes everything, because it lets you force your opponent's move by offering a piece.

Ideas that win games

-FAQ

Common questions

Are captures really compulsory?

Yes. If a capture is available you must take one, and the game only offers you moves that obey that rule.

Do I have to complete a multiple jump?

Yes. If a jump can continue from the landing square, it must.

Can I win with perfect play?

Not against a perfect opponent. Checkers was proven in 2007 to be a draw with best play from both sides. Against the computer here, mistakes still decide games.

-FAQ