Inverse
Do the opposite!
Do the opposite!
Inverse tells you to do one thing, and you score by doing the reverse. If it says tap RED, tap the other color. If it says swipe LEFT, swipe right. If it says tap TOP, hit the bottom button. You have three lives, and a wrong answer or a timeout burns one. Every correct answer also trims a little off the clock for the next round.
Inverse is built on a well studied effect: it takes measurably longer to do the opposite of an instruction than to follow it. The instruction arrives, your brain prepares the matching response automatically, and then you have to cancel that and prepare the reverse. That cancellation is the whole game. Reading tap RED and tapping the other colour is easy when you have all day and very hard when the clock is shrinking.
And the clock does shrink. Each round starts with 2.5 seconds, every correct answer trims 50 milliseconds off it, and it never drops below one second, so a long run ends with rounds less than half the length they started at. Three lives means a couple of slips are survivable, and a timeout costs a life exactly like a wrong answer does.
Because your brain prepares the matching response automatically the moment it reads the instruction, and that response has to be cancelled before the reverse can be made. The cancellation is what the game measures.
Yes. It starts at 2.5 seconds and every correct answer shortens it by 50 milliseconds, down to a floor of one second, so a long run gets progressively faster.
A wrong answer or a timeout. You have three.
-FAQ